← Firewisp Studio
iPhone: on the App StoreWeb prototype playable

Pendulum: Rope Swing

Hold to grab the rope, let go to fly. Timing is everything.

A one-thumb momentum game: your release timing is graded EARLY, PERFECT or LATE, and momentum carries between swings. A hundred hand-made levels in ten painted worlds, hidden crystals on riskier routes, and one daily run that everyone plays the same day. Free to start, one purchase for the rest, no ads.

The browser prototype is an early version; the iPhone game has 100 levels, ten worlds and the daily run.

Screens

Home screen with the world selector
Mid-swing in the canyon world
Journey map with stars per level
Daily challenge

What you do

  • Every level is beatableA simulator plays each level thousands of times before it ships; unwinnable or trivial levels never make it in.
  • Ten painted worldsCanyon, mountains, caverns, forest, desert, ocean, volcano, glacier, storm, cosmos, each with its own music.
  • Daily runOne level seeded from the date, identical for every player, with a Game Center leaderboard.
  • Six skinsThree free, three with the one-time unlock that also opens worlds 4–10.

More from the studio

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